We want to inspire the adoption of technology in education across Africa.
Creat-Ed is our edtech masterclass series, where each session tackles a specific issue of edtech adoption in low-tech conditions and strengthens development practitioners’ capacity to address it.
Via Creat-Ed, we want to bring together the development sector in Africa for collective dialogue and collaboration to accelerate the adoption of edtech in low-tech environments across Africa.
Building 21st Century digital content
Content is the most important component for engaging learners and enhancing the learning experience. Interactive content is helpful for students as it engages and motivates them, and it challenges them to consider a broader array of subjects.
Covid has forced the repurposing of television and radio, besides smartphones and tablets to provide education in under-connected and underserved regions. As a result, the development of curriculum and content has required that designers and developers be prepared to wear multiple hats.
Participants in this masterclass will understand the four important stages of creating 21st-century e-learning content:
- Locating, identifying, and tailoring material to suit the particular needs of the locale.
- Steps for developing and curating e-learning content with interactivity.
- Assuring the quality of the e-learning content and tracking how engaged learners are.
- Hands-on learning session – A class where students practice utilising software to produce hands-on material for offline learning tools.
The session will be facilitated by PraDigi Innovation Centre, which has developed Pratham Open School & PraDigi educational platform, Ubongo Learning, one of Africa’s leading multi-platform kid’s edutainment content creators, and Saide – the creators of African Storybook which facilitates early literacy across in languages from across the African region.
Using data to design Edtech for Africa
In almost every area of the world, today’s tech portals are the admissions documents, fee receipts, and attendance records of yesteryear. This however is untrue for technologically underserved regions of the African continent.
Edtech Hub, Fab Inc., and Sierra Leone’s Ministry of Education’s creation of a data and decision-making platform have enabled educational bodies across the country to explore year-on-year trends and answer questions for policy and investment.
This has inspired the thought that sowing cross-sectoral big data could be reaped into data-driven decisions for edtech policies. On similar lines, this 4 pronged masterclass by EdTech Hub and PAL network talks delivers :
- An understanding of types of education data and key sources.
- A framework for incorporating data into decisions on EdTech programs
- Awareness of the need to identify learning mechanisms that EdTech can enhance.
- A Hands-on learning session on operationalizing the framework to design data-driven edtech programs.
EdTech Hub, a global nonprofit that focuses on research for technology in education, runs the session in cooperation with PAL Network, a non-profit network of organisations focused on improving learning outcomes through citizen-led assessments.
Gamifying the Edtech experience
Anyone who hears “games, learning, curriculum, and students” all in the same sentence is guaranteed to be happy. Creating gamified learning opportunities for children through collaborations in the field of activities in the classroom could benefit students in their social-emotional learning.
Yet, with more edtech in schools, learning needs to become integrated into devices rather than physical. This changes the function a teacher or curriculum expert plays to be one of a game-maker and therefore makes play focus innovation in education imperative.
Aimed primarily at teachers, educators, and curriculum designers, the session would focus on
1. The philosophy behind using play in the classroom,
2. The use of video games for learning, and the
3. Hands-on learning session on the Process of developing interactive and immersive game-based curricula to inculcate social-emotional learning competencies.
The session will be lead by a team of Neuroscience, Social-Emotional Learning and Gamification experts from UNESCO MGIEP which is a category 1 Research Institute in the Asia Pacific region that focuses on achieving SDG 4.7 towards education to foster peaceful and sustainable societies using innovative digital pedagogies.
Engaging rural Edtech communities
With social distance remaining an important instrument to prevent the further spread of Covid, schools remain closed. This while hampering students’ access to a learning environment has yielded a different result for local volunteers, parents, and community systems, who became anchors for delivering & facilitating education at home.
Community members as facilitators hold the unique ability to connect, contextualize and communicate with learners in their home, hamlet, and neighborhoods.
Research by Pratham’s ASER centre and experiments by Pratham Digital in India have also proved the massive potential for parents, siblings, and volunteers to support children’s education, which is likely to take place in their mother tongue and use less traditional methods for knowledge sharing and practices.
Directed at program designers, community practitioners, & project managers, this session:
1. Introduce community and intervention stakeholder mapping processes.
2. Training the community and assigning roles to various stakeholders.
3. Explores frameworks of community-supported interventions from around the world
4. Hands-on learning session on operationalizing frameworks in the African Context.
The session is being co-facilitated by the program team at PraDigi Innovation Centre which holds expertise in running large scale community focused remote edtech programs, along with Learning Equality who build tools to enable equitable access to high-quality educational technlogy opportunities in the continent, and Keep Kenya Learning which empowers caregivers in Kenya with skills & resources to engage children via Edtech.